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Biohazard 1.5 Psx
Biohazard 1.5 Psx









  1. Biohazard 1.5 Psx full#
  2. Biohazard 1.5 Psx trial#

These are the build dates for different completion builds of the original 1996 release found in the CAPCOM.INF file. The following voice acting can be found in the game's data but remains unused in any version of the game. This condition is never used in-game, instead both the green and yellow status indicate "Fine". Presumably also meant for one of the scrapped Trevor's letters or Spencer's Invitation for Trevor.Ī "Good!" health condition is present in the graphical file for the status screen.

Biohazard 1.5 Psx

The background image for an unknown file.

Biohazard 1.5 Psx trial#

Looking at the data of the Trial Edition of the game reveals that this image was originally intended for one of the scrapped Trevor's letters. It is however present in the ReBirth Mode of the Nintendo DS version of the game, Resident Evil: Deadly Silence, in which the letter entitled "Eric's Letter" hints at the location of Doom Book 1 in this mode. The background image for a file that isn't found in-game. The GameCube remake uses a different, "professional" design for the lock pick instead. In the Januprototype version, the lock pick is an actual inventory item using this icon, this system is re-used in Resident Evil 3: Nemesis.Ī similar design is used for Claire's lock pick in Resident Evil 2, and is visible in her status screen as a "personal item" from the beginning of the game. While Jill does receive a lock pick from Barry early on (and uses it throughout the game), it is never actually shown anywhere in the game. Features a glitchy inventory graphic.Īn image of a makeshift lock pick can be found in the inventory graphics of the 1996 release. This item is given to the player in the storyline but never used in-game outside of cutscenes.

Biohazard 1.5 Psx full#

Has a black inventory graphic but a full 3D model when examined.Īn orange can of oil with a flame graphic on the front. Interestingly, when attempting to use this item a prompt will appear on-screen giving you the choice of yes/no instead of the default "this item cannot be used" message though nothing seems to happen with either choice. Removed from the final game for unknown reasons. It is use-able in the Januprototype and, in that version, can be found in the Underground area in Chris' scenario. Much like in the sequel, fuel for the flamethrower is hidden in the game's coding but goes unused. They are use-able in the Januprototype, while in that version regular Magnum Rounds deal less damage than they do in the final.

Biohazard 1.5 Psx

They can only be used in the original game through hacking and were removed entirely for the Director's Cut version.

Biohazard 1.5 Psx

Though the game describes them as more powerful, they actually do less damage than the standard. Many rooms were changed in the Advanced/Arrange mode of the Director's Cut version.Īlternate bullets for the Colt Python magnum.











Biohazard 1.5 Psx